The underwater prison where you find the sarcophagus, a lot of anchor and diving bell shapes were inspiration. Heavy, sunken, secure. its a door! You see them a lot. The vision torch, like a lot of The Inhabitant's tech were sort of based on the idea of sitting around at a camp fire and seeing things in the flames.. Three clues to solve three puzzles, meeting one of the aliens, sharing information, and a somber end with no proper sense of closure. The reason for that is also the same as in the quantum moon. That is to say, if you haven't already, go back and do the normal ending again- atp, vessel, eye of the universe.

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Malef Clément Campargue OUTER WILDS Saga of the Eye Illustrations

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Malef Clément Campargue OUTER WILDS Saga of the Eye Illustrations

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Malef Clément Campargue OUTER WILDS Saga of the Eye Illustrations

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Malef Clément Campargue OUTER WILDS Saga of the Eye Illustrations

Malef Clément Campargue OUTER WILDS Saga of the Eye Illustrations
Outer wilds has been one of my greatest video game experience of all time so I needed to create some kind of tribute! In this project I made an illustration for each major location of the game (the Quantic Moon and the Interloper only appears in other location's illustration). I also created an illustration summarizing the story of the game for a commission.. Please no spoilers!! Echoes of the Eye. I finished Outer Wilds yesterday (true ending), and I am in tears with how satisfying the ending was. Saying goodbye was so bittersweet. That being said, i am a SCAREDY CAT and I was on edge the entire time! I could only manage trips to Dark Brambles in small doses, otherwise I needed to step away for a.